Transfiguration is a branch of magic that focuses on the alteration of the form or appearance of an object, via the manipulation of the object's molecular structure. Transfiguration is regarded as “very hard work” and is “more scientific” than any other form of magic, i.e. the practicing witch or wizard has to get it exactly right for the transfiguration to be successful.

Animagi

The most legendary practitioner of transfiguration is an Animagus, a witch or wizard who can self-transfigure into an animal at will. It takes skill, practice, and patience for wizards and witches to become Animagi. The process is long and arduous, and has the potential to backfire and cause the transformation to go horribly wrong. As a result, there are very few Animagi, and the power they possess requires registration with the Ministry of Magic.

Alchemists

A far less known application of transfiguration is Alchemy, the branch of magic and an ancient science concerned with the study of the structure, composition, and magical properties of the four basic elements (earth, air, fire, and water), as well as the transmutation of substances. Intimately connected with potion-making, chemistry and transfiguration, there are many who hold it to be the most difficult magic.

School of Magic Spells

Spell Level Spell
2nd Orbis, Reparifarge
3rd Ignis Laqueis
4th Lapifors

Subclass Features

Scientific Studies

At 1st level, you gain one of the following features.

Transfiguration Prodigy

At 6th level, you gain one of the following features.

Precise Control

At 10th level, you gain one of the following features.

Magically Reinforced

At 14th level, you gain one of the following features.

Molecular Manipulator

At 18th level, you gain one of the following features.

Your Animagus Form

You can stay in animagus form for a number of hours equal to half your transfiguration level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.

While you are transformed, the following rules apply:

When you gain the Animagus Transformation feature, you must decide between the two types of forms: Combat form or Evasion form. This is a permanent, one-time choice and will determine the stats and abilities of your animagus form.

Combat Form

A Combat animagus form is a large or powerful predator that can hold its own against dangerous creatures. It is both sturdy and capable of fighting back with lethal force.

Your form must be classified into one of two categories: Land or Water. If your chosen animal breathes and lives underwater, it must be Water. Otherwise, it will be Land; an air-breathing animal that lives on land and is incapable of flight. This classification will determine certain statistics and traits of your animagus form's stat block.

Combat forms can be one of two sizes: Medium or Large. Your form's size should be determined by the creature's actual size; for instance, all dogs would be Medium, not Large.

You need your DM's approval to choose a Large-sized animagus form, and transforming into a Large animal may mean you'll be unable to transform in cramped spaces.

Combat Animagus: Statblock

Animagus - Combat.png|300

Evasion Form

An Evasion animagus form is a small and discreet animal that would not typically attract a lot of attention. It is likely prey in the natural word, surviving by being quiet, mobile and alert. Evasion forms are largely useless in combat, but can hide, escape and get to hard-to-reach places.

Your form must be classified into one of three categories: Land, Water or Air. If your chosen animal breathes and lives underwater, it must be Water. If it is an air-breathing animal that lives on land and is incapable of flight, it must be Land. If it is capable of sustained flight, it must be Air. This classification will determine certain statistics and traits of your animagus form's stat block.

Evasion forms can be one of three sizes: Tiny, Small or Medium. Your form's size should be determined by the creature's actual size; for instance, a cat would be Tiny and a hawk would be Small.

Evasion Animagus: Statblock

Animagus - Evasion.png|300

Choosing an Animal

Your animagus form is the same animal as your corporeal patronus (see Expecto Patronum).

Choose your animagus form from the animals listed in the Expecto Patronum - Rolling Table. You should choose a patronus based on your desired animagus attributes (Combat vs. Evasion, Land vs. Water vs. Air).

Your animagus form cannot be a magical beast. If you roll a magical beast (91-00 or 0) while determining your corporeal patronus, you must re-roll your patronus animal.